summaryrefslogtreecommitdiff
path: root/include/rune/ui/window.h
blob: 42bb8b9cea2098cdd59b82b86ae68d886133071b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
/*
 * Rune Game Engine
 * Copyright 2024 Danny Holman <dholman@gymli.org>
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

#ifndef RUNE_UI_WINDOW_H
#define RUNE_UI_WINDOW_H

#include <rune/util/types.h>
#include <GLFW/glfw3.h>

struct rune_window {
        uint32_t winw;
        uint32_t winh;
        const char *wintitle;
        GLFWwindow *window;
};

RAPI struct rune_window* rune_create_window(uint32_t width, uint32_t height, const char *title);
RAPI void rune_destroy_window(struct rune_window *window);

#endif