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#include <rune/core/alloc.h>
#include <rune/core/logging.h>
#include <stdlib.h>
// TODO: implement block coalescing so we can reuse freed blocks
#define DEADBLOCK ((void*)0xDEADBEEF)
static struct mem_block first_block;
static struct mem_block* _find_free_block(size_t sz) {
struct list_head *temp = &first_block.list;
struct mem_block *block;
while (temp != NULL) {
block = (struct mem_block*)((void*)temp - offsetof(struct mem_block, list));
if (block->sz == sz && block->free == 1)
return block;
temp = temp->next;
}
return NULL;
}
static struct mem_block* _find_block(void *ptr) {
struct list_head *temp = &first_block.list;
struct mem_block *block;
while (temp != NULL) {
block = (struct mem_block*)((void*)temp - offsetof(struct mem_block, list));
if (block->ptr == ptr)
return block;
temp = temp->next;
}
return NULL;
}
void* rune_alloc(size_t sz) {
if (sz == 0)
return NULL;
if (first_block.ptr == NULL) {
first_block.ptr = DEADBLOCK;
first_block.sz = 0;
}
struct mem_block *block = _find_free_block(sz);
if (block != NULL) {
block->free = 0;
return block->ptr;
}
block = malloc(sizeof(struct mem_block));
if (block == NULL) {
log_output(LOG_ERROR, "Cannot allocate block of size %d", sz);
return NULL;
}
block->ptr = malloc(sz);
block->sz = sz;
block->free = 0;
list_add(&block->list, &first_block.list);
log_output(LOG_DEBUG, "Alloc'd block of size %d", sz);
return block->ptr;
}
void* rune_calloc(size_t nmemb, size_t sz) {
void *ret = rune_alloc(sz);
for (size_t *i = (size_t*)ret; i < (size_t*)ret+sz; i++)
*i = nmemb;
return ret;
}
void* rune_realloc(void *ptr, size_t sz) {
if (ptr == NULL || sz == 0)
return NULL;
struct mem_block *block = _find_block(ptr);
if (block == NULL)
return rune_alloc(sz);
return block->ptr;
}
void rune_free(void *ptr) {
if (ptr == NULL)
return;
struct mem_block *block = _find_block(ptr);
if (block->free == 1)
return;
block->free = 1;
log_output(LOG_DEBUG, "Freed block of size %d", block->sz);
}
void rune_free_all(void) {
struct list_head *temp = &first_block.list;
struct mem_block *block;
while (temp != NULL) {
block = (struct mem_block*)((void*)temp - offsetof(struct mem_block, list));
if (block->ptr == DEADBLOCK) {
temp = temp->next;
continue;
}
if (block->ptr != NULL)
free(block->ptr);
temp = temp->next;
}
}
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