/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef VKSWAPCHAIN_H #define VKSWAPCHAIN_H #include "vk_types.h" vkswapchain_t* create_swapchain(vksurface_t *surface, vkdev_t *dev); void destroy_swapchain(vkswapchain_t *swapchain, vkdev_t *dev); int32_t vkswapchain_get_next_img(vkswapchain_t *swapchain, vkdev_t *dev, uint64_t tmout, VkFence fence, VkSemaphore img_available); void vkswapchain_present(vkswapchain_t *swapchain, vkdev_t *dev, VkSemaphore *render_complete, uint32_t *img_index); #endif