/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include "framebuffer.h" #include "vkassert.h" #include #include vkframebuffer_t* create_vkframebuffer(vkdev_t *dev, vkrendpass_t *rendpass, uint32_t width, uint32_t height, uint32_t at_count, VkImageView *at) { vkframebuffer_t *ret = rune_alloc(sizeof(vkframebuffer_t)); ret->at_count = at_count; ret->attachments = rune_alloc(sizeof(VkImageView) * at_count); for (uint32_t i = 0; i < at_count; i++) ret->attachments[i] = at[i]; ret->rendpass = rendpass; VkFramebufferCreateInfo fbinfo; fbinfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbinfo.pNext = NULL; fbinfo.flags = 0; fbinfo.renderPass = rendpass->handle; fbinfo.attachmentCount = ret->at_count; fbinfo.pAttachments = ret->attachments; fbinfo.width = width; fbinfo.height = height; fbinfo.layers = 1; vkassert(vkCreateFramebuffer(dev->ldev, &fbinfo, NULL, &ret->handle)); return ret; } void destroy_vkframebuffer(vkframebuffer_t *framebuffer, vkdev_t *dev) { vkDestroyFramebuffer(dev->ldev, framebuffer->handle, NULL); if (framebuffer->attachments) rune_free(framebuffer->attachments); rune_free(framebuffer); }