/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef VKDEVICE_H #define VKDEVICE_H #include "vk_types.h" vkdev_t* create_vkdev(VkInstance instance, VkSurfaceKHR surface); void destroy_vkdev(vkdev_t *dev); void get_swapchain_data(vkdev_t *dev, VkSurfaceKHR *surface); int get_depth_format(vkdev_t *dev); uint32_t get_memory_index(vkdev_t *dev, uint32_t type, uint32_t flags); #endif