/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_UTIL_H #define RUNE_UTIL_H #include #include #if defined(__clang__) || defined(__gcc__) #define STATIC_ASSERT _Static_assert #else #define STATIC_ASSERT static_assert #endif #ifdef REXPORT #ifdef _MSC_VER #define RAPI __declspec(dllexport) #else #define RAPI __attribute__((visibility("default"))) #endif #else #ifdef _MSC_VER #define RAPI __declspec(dllexport) #else #define RAPI #endif #endif static inline uint32_t clamp(uint32_t value, float min, float max) { const uint32_t ret = value < min ? min : value; return ret > max ? max : ret; } #endif