/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_UI_INPUT_H #define RUNE_UI_INPUT_H #include #include #define KB_MODE_RAW 0 #define KB_MODE_TEXT 1 RAPI int rune_input_init(struct rune_window *window); RAPI void rune_input_quit(void); RAPI void set_keyboard_mode(int mode); RAPI int get_keyboard_mode(void); RAPI void register_key_hook(int key, void (*func)(void)); RAPI void rune_input_tick(void); #endif