/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_LIST_H #define RUNE_LIST_H #include struct list_head { struct list_head *next; struct list_head *prev; }; static inline void list_add(struct list_head *new, struct list_head *head) { struct list_head *temp = head; while (temp->next != NULL) temp = temp->next; temp->next = new; new->prev = temp; new->next = NULL; } static inline void list_del(struct list_head *item) { struct list_head *next = item->next; struct list_head *prev = item->prev; if (next != NULL) next->prev = prev; if (prev != NULL) prev->next = next; item->next = NULL; item->prev = NULL; } #endif