/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_GRAPHICS_H #define RUNE_GRAPHICS_H #include #include struct rune_window { uint32_t winw; uint32_t winh; const char *wintitle; GLFWwindow *window; }; RAPI int rune_gfx_init(struct rune_window *window); RAPI void rune_gfx_quit(struct rune_window *window); #endif