/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_CORE_MOD_H #define RUNE_CORE_MOD_H #include #include #ifdef _WIN32 #include #define REGISTER_MOD(name, init_func, exit_func, update_func) \ void register_##name() { \ rune_register_mod(#name, init_func, exit_func, update_func); \ } \ BOOL WINAPI DllMain(HINSTANCE hndl, DWORD fdw, LPVOID lpv) { \ if (fdw == DLL_PROCESS_ATTACH) \ register_##name(); \ } #else #define REGISTER_MOD(name, init_func, exit_func, update_func) \ __attribute__((constructor)) void register_##name() { \ rune_register_mod(#name, init_func, exit_func, update_func); \ } #endif /// Function pointer, used by the mod struct typedef void (*mod_func)(void); /** * Class-like definition for in-game mod */ typedef struct mod { const char *name; ///< Name of the mod mod_func init_func; ///< Mod initialization function, called by rune_init_mods mod_func exit_func; ///< Mod exit function, called by rune_close_mods mod_func update_func; ///< Mod update function, called at every frame struct list_head list; ///< Linked list of all mod structs, used internally } mod_t; /** * \brief Load all the mods from the mod folder, mods must be either DLLs on Windows, * or shared objects on Linux. */ RAPI void rune_load_mods(void); /** * \brief Iterate over the list of mods and call each mod's init_func */ RAPI void rune_init_mods(void); /** * \brief Iterate over the list of mods, call each mod's exit_func and release memory */ RAPI void rune_close_mods(void); /** * \brief Mod registration function, called by a mod by way of the REGISTER_MOD * macro * \param[in] name Name of the mod (can include version information) * \param[in] init_func Mod init function, called by rune_init_mods * \param[in] exit_func Mod exit function, called by rune_exit_mods * \param[in] update_func Mod update function, called during each frame */ RAPI void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func); #endif