/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_CORE_MOD_H #define RUNE_CORE_MOD_H #include #include #ifdef _WIN32 #include #define REGISTER_MOD(name, init_func, exit_func, update_func) \ void register_##name() { \ rune_register_mod(#name, init_func, exit_func, update_func); \ } \ BOOL WINAPI DllMain(HINSTANCE hndl, DWORD fdw, LPVOID lpv) { \ if (fdw == DLL_PROCESS_ATTACH) \ register_##name(); \ } #else #define REGISTER_MOD(name, init_func, exit_func, update_func) \ __attribute__((constructor)) void register_##name() { \ rune_register_mod(#name, init_func, exit_func, update_func); \ } #endif typedef void (*mod_func)(void); struct mod { const char *name; mod_func init_func; mod_func exit_func; mod_func update_func; struct list_head list; }; RAPI void rune_load_mods(void); RAPI void rune_init_mods(void); RAPI void rune_close_mods(void); RAPI void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func); #endif