/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RUNE_ALLOC_H #define RUNE_ALLOC_H #include #include struct mem_block { void *ptr; size_t sz; int free; struct list_head list; }; RAPI void* rune_alloc(size_t sz); RAPI void* rune_calloc(size_t nmemb, size_t sz); RAPI void* rune_realloc(void *ptr, size_t sz); RAPI void rune_free(void *ptr); RAPI void rune_free_all(void); #endif