.. Rune Game Engine documentation master file, created by sphinx-quickstart on Wed Oct 16 23:36:04 2024. You can adapt this file completely to your liking, but it should at least contain the root `toctree` directive. Rune Game Engine documentation ============================== Rune is a high-performance game engine written entirely in C and designed to support Quake-style, "boomer" shooters. It is free and open source, and has both 2D and 3D capabilities. If you are new to this documentation, we recommend that you read the `introduction page `_ to get an overview of features and specs that Rune has to offer. Please note that improvements to the documentation are welcome; join the rune-engine mailing list at lists.gymli.org if you want to help out. User-oriented documentation --------------------------- The following manuals are written for game or application developers who are trying to get the engine to work for their own applications or libraries. .. toctree:: :maxdepth: 1 Introduction List of features License requirements Core API Network API Rendering API UI API Sound API Working with upstream --------------------- The guides for interacting with the engine's development community and getting your work upstream. .. toctree:: :maxdepth: 1 Development process Coding style Submitting patches