/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include int rune_init(int argc, char* argv[]) { log_output(LOG_INFO, "Started Rune Engine version %s", RUNE_VER); _parse_args(argc, argv); rune_init_thread_api(); return 0; } void rune_exit(void) { log_output(LOG_INFO, "Engine shutdown requested"); rune_free_all(); }