#include #include #include #include // TODO: implement block coalescing so we can reuse freed blocks #define DEADBLOCK ((void*)0xDEADBEEF) static struct mem_block first_block; static struct mem_block* _find_free_block(size_t sz) { struct list_head *temp = &first_block.list; struct mem_block *block; while (temp != NULL) { block = (struct mem_block*)((void*)temp - offsetof(struct mem_block, list)); if (block->sz == sz && block->free == 1) return block; temp = temp->next; } return NULL; } static struct mem_block* _find_block(void *ptr) { struct list_head *temp = &first_block.list; struct mem_block *block; while (temp != NULL) { block = (struct mem_block*)((void*)temp - offsetof(struct mem_block, list)); if (block->ptr == ptr) return block; temp = temp->next; } return NULL; } static struct mem_block* _alloc_block(size_t sz) { if (first_block.ptr == NULL) { first_block.ptr == DEADBLOCK; first_block.sz = 0; } struct mem_block *ret = _find_free_block(sz); if (ret != NULL) { ret->free = 0; return ret->ptr; } ret = malloc(sizeof(struct mem_block)); if (ret == NULL) { log_output(LOG_ERROR, "Cannot allocate block of size %d", sz); return NULL; } ret->ptr = malloc(sz); ret->sz = sz; ret->free = 0; list_add(&ret->list, &first_block.list); log_output(LOG_DEBUG, "Alloc'd block of size %d", sz); return ret; } static void _free_block(struct mem_block *block, int hard) { if (hard == 1) { list_del(&block->list); log_output(LOG_DEBUG, "Freed block of size %d", block->sz); free(block); return; } block->free = 1; } void* rune_alloc(size_t sz) { if (sz == 0) return NULL; struct mem_block *block = _find_free_block(sz); if (block != NULL) { block->free = 0; return block->ptr; } block = _alloc_block(sz); return block->ptr; } void* rune_calloc(size_t nmemb, size_t sz) { if (sz == 0) return NULL; struct mem_block *block = _find_free_block(sz); if (block != NULL) { block->free = 0; return block->ptr; } block = _alloc_block(sz); memset(block->ptr, 0, sz); return block->ptr; } void* rune_realloc(void *ptr, size_t sz) { if (ptr == NULL || sz == 0) return rune_alloc(sz); struct mem_block *old = _find_block(ptr); struct mem_block *new = _alloc_block(sz); memcpy(new->ptr, old->ptr, old->sz); old->free = 1; return new->ptr; } void rune_free(void *ptr) { if (ptr == NULL) return; struct mem_block *block = _find_block(ptr); if (block->free == 1) return; block->free = 1; } void rune_free_all(void) { struct list_head *temp = &first_block.list; struct mem_block *block; while (temp != NULL) { block = (struct mem_block*)((void*)temp - offsetof(struct mem_block, list)); if (block->ptr == DEADBLOCK) { temp = temp->next; continue; } temp = temp->next; if (block->ptr != NULL) _free_block(block, 1); } }