/* * Rune Game Engine * Copyright 2024 Danny Holman * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include #include #include #define MAX_TRACE_ITEMS 30 #ifdef _WIN32 #include #include void _stack_trace(void) { void* buffer[MAX_TRACE_ITEMS]; HANDLE process = GetCurrentProcess(); SymInitialize(process, NULL, TRUE); int num_links = CaptureStackBackTrace(0, MAX_TRACE_ITEMS, buffer, NULL); SYMBOL_INFO *symbol = (SYMBOL_INFO*)rune_alloc(sizeof(SYMBOL_INFO) + 256 * sizeof(char)); symbol->SizeOfStruct = sizeof(SYMBOL_INFO); symbol->MaxNameLen = 255; for (int i = 0; i < num_links; i++) { SymFromAddr(process, (DWORD64)(buffer[i]), 0, symbol); log_output(LOG_INFO, "#%d: %s", i, symbol->Name, symbol->Address); } rune_free(symbol); SymCleanup(process); } #else #include void _stack_trace(void) { void* buffer[MAX_TRACE_ITEMS]; int num_links = backtrace(buffer, MAX_TRACE_ITEMS); char** symbuf = backtrace_symbols(buffer, num_links); for (int i = 0; i < num_links; i++) log_output(LOG_INFO, "#%d: %s", i, symbuf[i]); free(symbuf); } #endif NORET void rune_abort(void) { log_output(LOG_INFO, "Abort called, printing stack trace"); _stack_trace(); rune_exit(); exit(REXIT_FAIL); } #ifdef MSVC NORET void __security_error_handler(void) { log_output(LOG_FATAL, "Stack smashing detected in engine code"); rune_abort(); } #else NORET void __stack_chk_fail(void) { log_output(LOG_FATAL, "Stack smashing detected in engine code"); rune_abort(); } #endif