cmake_minimum_required(VERSION 3.20) project(rune-engine VERSION 0.62.0 DESCRIPTION "High performance game engine designed for Quake-style shooters") set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH}) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS ON) set(CMAKE_C_VISIBILITY_PRESET hidden) set(CMAKE_VISIBILITY_INLINES_HIDDEN YES) list(APPEND SOURCE_FILES core/abort.c core/alloc.c core/callbacks.c core/init.c core/logging.c core/mod.c core/network.c core/thread.c ) list(APPEND SOURCE_FILES render/directx/renderer.c render/vulkan/context.c render/vulkan/device.c render/vulkan/fence.c render/vulkan/framebuffer.c render/vulkan/image.c render/vulkan/renderer.c render/vulkan/renderpass.c render/vulkan/swapchain.c ui/window.c ui/input.c ) find_package(Vulkan REQUIRED) find_package(glfw3 REQUIRED) find_package(OpenAL REQUIRED) find_package(cglm REQUIRED) find_package(Threads REQUIRED) set(HEADER_DIR include) list(APPEND INCLUDE_DIRS ${HEADER_DIR} ${Vulkan_INCLUDE_DIRS} ${GLFW_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR} ) list(APPEND LINK_LIBS ${Vulkan_LIBRARIES} ${GLFW_LIBRARIES} ${OPENAL_LIBRARY} ${CMAKE_THREAD_LIBS_INIT} ) if (WIN32) find_package(dlfcn-win32 REQUIRED) find_package(DBGHELP REQUIRED) set(GLFW_LIBRARIES glfw3dll) set(DX12_LIBRARIES d3d12.lib dxgi.lib dxguid.lib) set(DL_LIBRARIES dlfcn-win32::dl) list(APPEND LINK_LIBS ${DX12_LIBRARIES} ${DL_LIBRARIES} ${DBGHELP_LIBRARY}) else () set(GLFW_LIBRARIES glfw) endif () include(EnableCFLAG) if (MSVC) enable_c_compiler_flag_if_supported("/GS") else () enable_c_compiler_flag_if_supported("-fstack-protector-all") endif () list(APPEND LINK_LIBS ${GLFW_LIBRARIES}) add_compile_definitions(RUNE_VER="${PROJECT_VERSION}") add_compile_definitions(RUNE_VER_MAJOR="${PROJECT_VERSION_MAJOR}") add_compile_definitions(RUNE_VER_MINOR="${PROJECT_VERSION_MINOR}") add_compile_definitions(RUNE_VER_PATCH="${PROJECT_VERSION_PATCH}") add_compile_definitions(RAPI_EXPORT) add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES}) set_property(TARGET ${PROJECT_NAME} PROPERTY ENABLE_EXPORTS ON) target_include_directories(${PROJECT_NAME} PUBLIC ${INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${LINK_LIBS}) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}) add_subdirectory("doc") include(GNUInstallDirs) install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${PROJECT_NAME}_Runtime LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT ${PROJECT_NAME}_Runtime NAMELINK_COMPONENT ${PROJECT_NAME}_Development ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT ${PROJECT_NAME}_Development ) install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include) include(CMakePackageConfigHelpers) write_basic_package_version_file( ${PROJECT_NAME}Version.cmake VERSION ${PROJECT_VERSION} COMPATIBILITY SameMajorVersion )