cmake_minimum_required(VERSION 3.20) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS ON) project(rune-engine VERSION 0.61.0 DESCRIPTION "High performance game engine designed for Quake-style shooters") list(APPEND SOURCE_FILES core/abort.c core/alloc.c core/callbacks.c core/init.c core/logging.c core/network.c ) set(HEADER_DIR include) add_compile_definitions(VERSION="${PROJECT_VERSION}") add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES}) target_include_directories(${PROJECT_NAME} PUBLIC ${HEADER_DIR}) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}) install(TARGETS ${PROJECT_NAME} DESTINATION lib) install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include)