cmake_minimum_required(VERSION 3.20) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS ON) set(CMAKE_C_VISIBILITY_PRESET hidden) set(CMAKE_VISIBILITY_INLINES_HIDDEN YES) project(rune-engine VERSION 0.61.0 DESCRIPTION "High performance game engine designed for Quake-style shooters") list(APPEND SOURCE_FILES core/abort.c core/alloc.c core/callbacks.c core/init.c core/logging.c core/mod.c core/network.c core/thread.c ) list(APPEND SOURCE_FILES ui/window.c ui/input.c ui/renderer.c ) set(HEADER_DIR include) add_compile_definitions(VERSION="${PROJECT_VERSION}") add_compile_definitions(RAPI_EXPORT) add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES}) set_property(TARGET ${PROJECT_NAME} PROPERTY ENABLE_EXPORTS ON) target_include_directories(${PROJECT_NAME} PUBLIC ${HEADER_DIR}) set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}) include(GNUInstallDirs) install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${PROJECT_NAME}_Runtime LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT ${PROJECT_NAME}_Runtime NAMELINK_COMPONENT ${PROJECT_NAME}_Development ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT ${PROJECT_NAME}_Development ) install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include) include(CMakePackageConfigHelpers) write_basic_package_version_file( ${PROJECT_NAME}Version.cmake VERSION ${PROJECT_VERSION} COMPATIBILITY SameMajorVersion )