From 74df10cc9f7ce264ac017b4efac918818f460c25 Mon Sep 17 00:00:00 2001 From: Danny Holman Date: Mon, 14 Oct 2024 21:20:55 -0500 Subject: ui: input: use scancodes instead of keycodes Use scancodes instead of keycodes for indexing into the callback array. This makes the engine keyboard-agnostic. Signed-off-by: Danny Holman --- ui/input.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'ui/input.c') diff --git a/ui/input.c b/ui/input.c index 728e540..e434d46 100644 --- a/ui/input.c +++ b/ui/input.c @@ -8,6 +8,7 @@ static int keyboard_mode; static void (*key_hooks[256])(void); void _key_callback(GLFWwindow *window, int key, int scancode, int action, int mods) { + scancode -= 8; if (action == GLFW_PRESS && key_hooks[scancode] != NULL) (*key_hooks[scancode])(); } @@ -31,8 +32,8 @@ int get_keyboard_mode(void) { return keyboard_mode; } -void register_key_hook(int key, void (*func)(void)) { - key_hooks[key] = func; +void register_key_hook(uint8_t scancode, void (*func)(void)) { + key_hooks[scancode] = func; } void rune_input_tick(void) { -- cgit v1.2.3