From 7a268ae92d44a9f27f4874e1e50413ee33b86dd3 Mon Sep 17 00:00:00 2001 From: Danny Holman Date: Mon, 4 Aug 2025 12:32:39 -0500 Subject: root: restructuring Restructure the root of the project such that the engine is siloed from the rest of the toolchain. Add two new subdirectories that contain an editor and an offline profiling data analyzer. Signed-off-by: Danny Holman --- core/mod.c | 90 -------------------------------------------------------------- 1 file changed, 90 deletions(-) delete mode 100644 core/mod.c (limited to 'core/mod.c') diff --git a/core/mod.c b/core/mod.c deleted file mode 100644 index 3d9e710..0000000 --- a/core/mod.c +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Rune Game Engine - * Copyright 2024 Danny Holman - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would be - * appreciated but is not required. - * 2. Altered source versions must be plainly marked as such, and must not be - * misrepresented as being the original software. - * 3. This notice may not be removed or altered from any source distribution. - */ - -#include -#include -#include -#include -#include -#include -#include - -list_head_t *mods = NULL; - -void _load_mod(const char *filename) { - char mod_path[4096]; - sprintf(mod_path, "mods/%s", filename); - void *handle = dlopen(mod_path, RTLD_LAZY); - if (handle == NULL) - log_output(LOG_ERROR, "Error loading mod %s: %s", filename, dlerror()); -} - -void rune_load_mods(void) { - DIR *dir = opendir("mods"); - if (dir == NULL) { - log_output(LOG_INFO, "No mods folder found, skipping mod loading"); - return; - } - - struct dirent *mods_de; - while ((mods_de = readdir(dir)) != NULL) { - if (strstr(mods_de->d_name, ".so")) - _load_mod(mods_de->d_name); - } -} - -void rune_init_mods(void) { - list_head_t *temp = mods; - struct mod *mod; - while (temp != NULL) { - mod = (struct mod*)((void*)temp - offsetof(struct mod, list)); - (*mod->init_func)(); - temp = temp->next; - } -} - -void rune_close_mods(void) { - if (mods == NULL) - return; - - list_head_t *temp = mods; - struct mod *mod; - while (temp != NULL) { - mod = (struct mod*)((void*)temp - offsetof(struct mod, list)); - (*mod->exit_func)(); - temp = temp->next; - rune_free(mod); - } -} - -void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func) { - struct mod *new = rune_alloc(sizeof(struct mod)); - new->name = name; - new->init_func = init_func; - new->exit_func = exit_func; - new->update_func = update_func; - new->list.next = NULL; - new->list.prev = NULL; - if (mods == NULL) - mods = &new->list; - else - list_add(&new->list, mods); -} -- cgit v1.2.3