From a2d2feef2595c92bbefc2357974b2c4d90fb4f93 Mon Sep 17 00:00:00 2001 From: Danny Holman Date: Fri, 25 Oct 2024 23:22:25 -0500 Subject: render: call rune_free during renderer exit Call rune_free on the renderer object during close. This ensures the memory is marked as free so that the memory API can clean it up. Signed-off-by: Danny Holman --- render/vulkan/renderer.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/render/vulkan/renderer.c b/render/vulkan/renderer.c index 0b11a1c..caf269a 100644 --- a/render/vulkan/renderer.c +++ b/render/vulkan/renderer.c @@ -129,7 +129,7 @@ int _init_vulkan(struct rune_window *window) { return 0; } -void _close_vulkan(void) { +void _close_vulkan(struct rune_renderer *renderer) { vkDeviceWaitIdle(context->dev->ldev); for (uint8_t i = 0; i < context->swapchain->max_frames; i++) { if (context->image_semaphores[i] != NULL) @@ -145,6 +145,7 @@ void _close_vulkan(void) { destroy_swapchain(context->swapchain, context->dev); destroy_vkdev(context->dev); destroy_vkcontext(context); + rune_free(renderer); } void _draw_vulkan(void) { -- cgit v1.2.3