From 29718f0e8e44de7da44526ca5490736c0bd94112 Mon Sep 17 00:00:00 2001 From: Danny Holman Date: Fri, 25 Oct 2024 23:06:52 -0500 Subject: ui: finalize how the rendering API is accessed The hooks into the rendering API that is used by the UI subsystem should be finalized. This should give developers a baseline implementation to build a different kind of renderer with. Signed-off-by: Danny Holman --- include/rune/ui/renderer.h | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/include/rune/ui/renderer.h b/include/rune/ui/renderer.h index f1849e3..92863a5 100644 --- a/include/rune/ui/renderer.h +++ b/include/rune/ui/renderer.h @@ -25,16 +25,19 @@ #include #include -#define RUNE_RENDERER_VULKAN 0 -#define RUNE_RENDERER_DIRECTX 1 - struct rune_renderer { - struct rune_window *window; - int (*init)(struct rune_renderer *renderer); - void (*close)(struct rune_renderer *renderer); + int (*init)(struct rune_window *window); + void (*close)(void); + void (*draw)(void); + void (*clear)(void); }; -RAPI struct rune_renderer* rune_create_renderer(struct rune_window *window, int type); +RAPI struct rune_renderer* select_render_vulkan(struct rune_window *window); +RAPI struct rune_renderer* select_render_directx(struct rune_window *window); + +RAPI void rune_render_draw(struct rune_renderer *renderer); +RAPI void rune_render_clear(struct rune_renderer *renderer); + RAPI void rune_destroy_renderer(struct rune_renderer *renderer); #endif -- cgit v1.2.3