Age | Commit message (Collapse) | Author |
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Call rune_free on the renderer object during close. This ensures the
memory is marked as free so that the memory API can clean it up.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Fix a bug causing the build to fail during the compile step of the
Vulkan renderer. The frame number has been moved into the swapchain
struct and no longer exists in the context struct. Therefore, its
initialization should be done inside the swapchain init function.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Move all the rendering code out of the UI subsystem. The new rendering
API now has hooks that the UI code can make use of.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Add a skeleton DirectX rendering implementation. This is to satisfy
build requirements and is not yet functional in any capacity.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Create the rendering subsystem and populate it with a basic Vulkan
renderer. This renderer is not yet functional and should not be used
yet.
Signed-off-by: Danny Holman <dholman@gymli.org>
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