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dholman/rune-engine.git
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High performance game engine written in C
Danny Holman
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2025-03-20
render: vulkan: fix synchronization bugs
Danny Holman
2
-24
/
+175
2025-03-20
render: vulkan: make all types opaque
Danny Holman
17
-155
/
+556
2024-11-27
render: centralize the type definitions
Danny Holman
12
-155
/
+122
2024-11-19
render: fix missing Vk*CreateInfo struct members
Danny Holman
2
-1
/
+17
2024-11-19
render: create a vkqueue struct for Vulkan queues
Danny Holman
3
-111
/
+105
2024-11-19
render: streamline the common renderer interface
Danny Holman
2
-5
/
+4
2024-10-28
render: error check when creating device queues
Danny Holman
1
-0
/
+16
2024-10-28
render: move get_vkerr_str into vkassert.h
Danny Holman
8
-58
/
+64
2024-10-25
render: call rune_free during renderer exit
Danny Holman
1
-1
/
+2
2024-10-25
render: fix a build bug in the vulkan renderer
Danny Holman
2
-1
/
+1
2024-10-25
render: move all rendering code out of ui
Danny Holman
1
-1
/
+1
2024-10-25
render: add a skeleton DirectX implementation
Danny Holman
1
-0
/
+19
2024-10-25
render: create the rendering subsystem
Danny Holman
17
-0
/
+1261