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2025-03-20render: vulkan: make all types opaqueDanny Holman1-13/+38
Make all the types specific to Vulkan fully opaque. This brings most of the rendering backend in line with the project coding style. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-11-19render: create a vkqueue struct for Vulkan queuesDanny Holman1-98/+92
Add a vkqueue struct to the Vulkan device interface and shift queue operations to helper functions that interact with this new struct. This makes the initialization routines more readable and simplifies the interface. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-28render: error check when creating device queuesDanny Holman1-0/+16
When creating Vulkan device queues, the returned queue objects should be check for NULL values. If any queue is invalid, the process must be aborted. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-28render: move get_vkerr_str into vkassert.hDanny Holman1-4/+4
Move get_vkerr_str into vkassert.h and use its output in the vkassert function. This reduces the need for an error message argument when calling vkassert and makes error messages in logs consistent across the entire Vulkan renderer. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-25render: create the rendering subsystemDanny Holman1-0/+213
Create the rendering subsystem and populate it with a basic Vulkan renderer. This renderer is not yet functional and should not be used yet. Signed-off-by: Danny Holman <dholman@gymli.org>