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dholman/rune-engine.git
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High performance game engine written in C
Danny Holman
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2024-11-19
util: add a NORET macro
Danny Holman
1
-0
/
+7
2024-11-19
render: streamline the common renderer interface
Danny Holman
1
-8
/
+2
2024-11-19
core: add an exit code list
Danny Holman
2
-1
/
+31
2024-11-07
ui: rename window.h to app_window.h
Danny Holman
1
-3
/
+3
2024-10-25
ui: make initialization functions more consistent
Danny Holman
1
-1
/
+1
2024-10-25
render: move all rendering code out of ui
Danny Holman
1
-3
/
+3
2024-10-25
ui: finalize how the rendering API is accessed
Danny Holman
1
-7
/
+10
2024-10-25
core: add documentation comments to API functions
Danny Holman
8
-32
/
+220
2024-10-14
ui: input: use scancodes instead of keycodes
Danny Holman
1
-2
/
+1
2024-10-14
include: create a master header file
Danny Holman
1
-0
/
+41
2024-10-14
core: mod: create a mod interface
Danny Holman
1
-0
/
+65
2024-10-03
core: thread: wrap the pthreads API
Danny Holman
1
-0
/
+54
2024-10-02
core: logging: make color output optional
Danny Holman
1
-0
/
+2
2024-09-18
core: logging: print errors and warnings in color
Danny Holman
1
-0
/
+2
2024-09-17
ui: add new subsystem
v0.61
Danny Holman
4
-0
/
+261
2024-09-17
core: add several new files
Danny Holman
2
-13
/
+34
2024-09-15
build: break the engine into its subsystems
v0.60
Danny Holman
6
-13
/
+83
2024-08-30
Makefile: retool the build system
v0.55
Danny Holman
10
-136
/
+222
2024-08-25
core: refactor entire project root
Danny Holman
1
-1
/
+1
2024-08-24
core: add a header for utility functions
Danny Holman
1
-0
/
+11
2024-08-22
core: add headers for basic types and export macros
Danny Holman
2
-0
/
+77
2024-08-22
core: add a linked list implementation
Danny Holman
1
-0
/
+32
2024-08-22
core: add a basic logging framework
Danny Holman
1
-0
/
+16