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2025-03-20core: input: fix coding style issueDanny Holman1-3/+3
Fix a coding style issue in the input system. All API-level types should be fully opaque. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-11-27render: centralize the type definitionsDanny Holman1-1/+1
Centralize the type definitions for the Vulkan renderer. This removes the possibility for cyclic dependencies in the include paths. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-10-14ui: input: use scancodes instead of keycodesDanny Holman1-2/+1
Use scancodes instead of keycodes for indexing into the callback array. This makes the engine keyboard-agnostic. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-17ui: add new subsystemv0.61Danny Holman1-10/+13
Add the UI subsystem. This subsystem will control the window display, events and input. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-09-15build: break the engine into its subsystemsv0.60Danny Holman1-3/+3
Break the source code into various subsystem directories. This allows certain subsystems to be disabled at compile time, if needed. Move the build system from raw Makefiles to a CMake generator. This drastically simplifies the build and requires only editing a single file, rather than the several make.config files in subsystem directories. Signed-off-by: Danny Holman <dholman@gymli.org>
2024-08-30Makefile: retool the build systemv0.55Danny Holman1-0/+37
Retool the build system to be more modular and more flexible. Move all subsystems into separate directories and create make.config files that will conditionally compile based on information from the root Makefile. Signed-off-by: Danny Holman <dholman@gymli.org>