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Restructure the root of the project such that the engine is siloed from
the rest of the toolchain. Add two new subdirectories that contain an
editor and an offline profiling data analyzer.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Make all the types specific to Vulkan fully opaque. This brings most of
the rendering backend in line with the project coding style.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Centralize the type definitions for the Vulkan renderer. This removes
the possibility for cyclic dependencies in the include paths.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Add a vkqueue struct to the Vulkan device interface and shift queue
operations to helper functions that interact with this new struct. This
makes the initialization routines more readable and simplifies the
interface.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Create the rendering subsystem and populate it with a basic Vulkan
renderer. This renderer is not yet functional and should not be used
yet.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Add the UI subsystem. This subsystem will control the window display,
events and input.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Break the source code into various subsystem directories. This allows
certain subsystems to be disabled at compile time, if needed. Move the
build system from raw Makefiles to a CMake generator. This drastically
simplifies the build and requires only editing a single file, rather
than the several make.config files in subsystem directories.
Signed-off-by: Danny Holman <dholman@gymli.org>
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Retool the build system to be more modular and more flexible. Move all
subsystems into separate directories and create make.config files that
will conditionally compile based on information from the root Makefile.
Signed-off-by: Danny Holman <dholman@gymli.org>
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