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dholman/rune-engine.git
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High performance game engine written in C
Danny Holman
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2025-03-20
core: init: remove hot reload support
Danny Holman
1
-2
/
+21
2025-03-20
core: logging: make terminal settings configurable
Danny Holman
1
-32
/
+51
2025-03-20
core: refactor core API to be in proper style
Danny Holman
4
-8
/
+93
2025-03-20
core: alloc: make the mem_block type opaque
Danny Holman
1
-21
/
+42
2024-11-19
core: thread objects should be replaced with lists
Danny Holman
1
-15
/
+20
2024-11-19
core: add an exit code list
Danny Holman
1
-1
/
+2
2024-11-07
core: add stack smashing protection and Win32 bt
Danny Holman
1
-2
/
+36
2024-10-29
build: use lib name in version macros
Danny Holman
1
-1
/
+2
2024-10-25
core: rune_init should only call subsystem inits
Danny Holman
1
-12
/
+6
2024-10-25
core: ANSI colors need additional setup on Windows
Danny Holman
1
-1
/
+15
2024-10-25
core: call the system exit function when aborting
Danny Holman
1
-0
/
+1
2024-10-14
core: thread: make helper functions static
Danny Holman
1
-5
/
+5
2024-10-14
core: alloc: move mem_block alloc to helper func
Danny Holman
1
-27
/
+56
2024-10-14
core: mod: create a mod interface
Danny Holman
1
-0
/
+69
2024-10-07
core: alloc: fix a bug in realloc
Danny Holman
1
-4
/
+6
2024-10-03
core: thread: wrap the pthreads API
Danny Holman
1
-0
/
+192
2024-10-02
core: logging: make color output optional
Danny Holman
1
-8
/
+37
2024-09-30
core: callbacks: make error_callback use log_output
Danny Holman
1
-2
/
+2
2024-09-30
core: abort: disable stack tracing on Windows
Danny Holman
1
-1
/
+12
2024-09-18
core: logging: print errors and warnings in color
Danny Holman
1
-6
/
+18
2024-09-17
core: add several new files
Danny Holman
3
-1
/
+30
2024-09-15
build: break the engine into its subsystems
v0.60
Danny Holman
2
-0
/
+129
2024-08-30
Makefile: retool the build system
v0.55
Danny Holman
2
-7
/
+1
2024-08-25
core: refactor entire project root
Danny Holman
2
-0
/
+46