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dholman/rune-engine.git
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3D game engine written in pure C
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Author
2 days
ui: input: use scancodes instead of keycodes
HEAD
master
Danny Holman
2 days
include: create a master header file
Danny Holman
2 days
core: thread: make helper functions static
Danny Holman
2 days
core: alloc: move mem_block alloc to helper func
Danny Holman
2 days
core: mod: create a mod interface
Danny Holman
10 days
core: alloc: fix a bug in realloc
Danny Holman
14 days
core: thread: wrap the pthreads API
Danny Holman
2024-10-02
core: logging: make color output optional
Danny Holman
2024-09-30
core: callbacks: make error_callback use log_output
Danny Holman
2024-09-30
core: abort: disable stack tracing on Windows
Danny Holman
2024-09-20
make: add additional information to install
Danny Holman
2024-09-18
core: logging: print errors and warnings in color
Danny Holman
2024-09-17
ui: add new subsystem
v0.61
Danny Holman
2024-09-17
core: add several new files
Danny Holman
2024-09-15
gitignore: add files generated by the build system
Danny Holman
2024-09-15
build: break the engine into its subsystems
v0.60
Danny Holman
2024-08-30
Add README file
Danny Holman
2024-08-30
Makefile: retool the build system
v0.55
Danny Holman
2024-08-25
core: refactor entire project root
Danny Holman
2024-08-24
core: add a header for utility functions
Danny Holman
2024-08-22
core: add headers for basic types and export macros
Danny Holman
2024-08-22
core: add a linked list implementation
Danny Holman
2024-08-22
core: add a basic logging framework
Danny Holman
2024-08-04
Initial commit
Danny Holman