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-rw-r--r--render/vulkan/swapchain.h33
1 files changed, 0 insertions, 33 deletions
diff --git a/render/vulkan/swapchain.h b/render/vulkan/swapchain.h
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index 7c2e2a5..0000000
--- a/render/vulkan/swapchain.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef VKSWAPCHAIN_H
-#define VKSWAPCHAIN_H
-
-#include "vk_types.h"
-
-vkswapchain_t* create_swapchain(vksurface_t *surface, vkdev_t *dev);
-void destroy_swapchain(vkswapchain_t *swapchain, vkdev_t *dev);
-
-int32_t vkswapchain_get_next_img(vkswapchain_t *swapchain, vkdev_t *dev, uint64_t tmout, VkFence fence, VkSemaphore img_available);
-void vkswapchain_present(vkswapchain_t *swapchain, vkdev_t *dev, VkSemaphore *render_complete, uint32_t *img_index);
-
-#endif