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-rw-r--r--render/directx/renderer.c40
1 files changed, 0 insertions, 40 deletions
diff --git a/render/directx/renderer.c b/render/directx/renderer.c
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--- a/render/directx/renderer.c
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#include <rune/core/abort.h>
-#include <rune/core/logging.h>
-#include <rune/render/renderer.h>
-
-#ifdef _WIN32
-
-struct rune_renderer* select_render_directx(window_t *window) {
- log_output(LOG_FATAL, "DirectX support has not yet been implemented");
- rune_abort();
-}
-
-#else
-
-struct rune_renderer* select_render_directx(window_t *window) {
- log_output(LOG_FATAL, "DirectX is not supported on this platform");
- rune_abort();
-}
-
-#endif