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-rw-r--r--include/rune/core/callbacks.h (renamed from include/rune/graphics.h)17
-rw-r--r--include/rune/core/init.h30
2 files changed, 34 insertions, 13 deletions
diff --git a/include/rune/graphics.h b/include/rune/core/callbacks.h
index 8f10b4a..7367557 100644
--- a/include/rune/graphics.h
+++ b/include/rune/core/callbacks.h
@@ -19,20 +19,11 @@
* 3. This notice may not be removed or altered from any source distribution.
*/
-#ifndef RUNE_GRAPHICS_H
-#define RUNE_GRAPHICS_H
+#ifndef RUNE_CALLBACKS_H
+#define RUNE_CALLBACKS_H
-#include <rune/types.h>
-#include <GLFW/glfw3.h>
+#include <rune/util/types.h>
-struct rune_window {
- uint32_t winw;
- uint32_t winh;
- const char *wintitle;
- GLFWwindow *window;
-};
-
-RAPI int rune_gfx_init(struct rune_window *window);
-RAPI void rune_gfx_quit(struct rune_window *window);
+RAPI void error_callback(int error, const char *desc);
#endif
diff --git a/include/rune/core/init.h b/include/rune/core/init.h
new file mode 100644
index 0000000..3aef63c
--- /dev/null
+++ b/include/rune/core/init.h
@@ -0,0 +1,30 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_INIT_H
+#define RUNE_INIT_H
+
+#include <rune/util/types.h>
+
+RAPI struct rune_window* rune_init(uint32_t width, uint32_t height, const char *title);
+RAPI void rune_exit(void);
+
+#endif