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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef RUNE_UTIL_LIST_H
+#define RUNE_UTIL_LIST_H
+
+#include <stddef.h>
+
+RAPI struct list_head {
+ struct list_head *next;
+ struct list_head *prev;
+};
+
+RAPI static inline void list_add(struct list_head *new, struct list_head *head) {
+ struct list_head *temp = head;
+ while (temp->next != NULL)
+ temp = temp->next;
+
+ temp->next = new;
+ new->prev = temp;
+ new->next = NULL;
+}
+
+RAPI static inline void list_del(struct list_head *item) {
+ struct list_head *next = item->next;
+ struct list_head *prev = item->prev;
+ if (next != NULL)
+ next->prev = prev;
+ if (prev != NULL)
+ prev->next = next;
+ item->next = NULL;
+ item->prev = NULL;
+}
+
+#endif