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Diffstat (limited to 'include/rune/ui/renderer.h')
-rw-r--r-- | include/rune/ui/renderer.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/include/rune/ui/renderer.h b/include/rune/ui/renderer.h new file mode 100644 index 0000000..f1849e3 --- /dev/null +++ b/include/rune/ui/renderer.h @@ -0,0 +1,40 @@ +/* + * Rune Game Engine + * Copyright 2024 Danny Holman <dholman@gymli.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef RUNE_UI_RENDERER_H +#define RUNE_UI_RENDERER_H + +#include <rune/util/types.h> +#include <rune/ui/window.h> + +#define RUNE_RENDERER_VULKAN 0 +#define RUNE_RENDERER_DIRECTX 1 + +struct rune_renderer { + struct rune_window *window; + int (*init)(struct rune_renderer *renderer); + void (*close)(struct rune_renderer *renderer); +}; + +RAPI struct rune_renderer* rune_create_renderer(struct rune_window *window, int type); +RAPI void rune_destroy_renderer(struct rune_renderer *renderer); + +#endif |