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-rw-r--r--include/rune/list.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/include/rune/list.h b/include/rune/list.h
deleted file mode 100644
index 1107491..0000000
--- a/include/rune/list.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef RUNE_LIST_H
-#define RUNE_LIST_H
-
-#include <stddef.h>
-
-struct list_head {
- struct list_head *next;
- struct list_head *prev;
-};
-
-static inline void list_add(struct list_head *new, struct list_head *head) {
- struct list_head *temp = head;
- while (temp->next != NULL)
- temp = temp->next;
-
- temp->next = new;
- new->prev = temp;
- new->next = NULL;
-}
-
-static inline void list_del(struct list_head *item) {
- struct list_head *next = item->next;
- struct list_head *prev = item->prev;
- if (next != NULL)
- next->prev = prev;
- if (prev != NULL)
- prev->next = next;
- item->next = NULL;
- item->prev = NULL;
-}
-
-#endif