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-rw-r--r--include/rune/graphics.h38
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diff --git a/include/rune/graphics.h b/include/rune/graphics.h
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--- a/include/rune/graphics.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
- * Rune Game Engine
- * Copyright 2024 Danny Holman <dholman@gymli.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
-
-#ifndef RUNE_GRAPHICS_H
-#define RUNE_GRAPHICS_H
-
-#include <rune/types.h>
-#include <GLFW/glfw3.h>
-
-struct rune_window {
- uint32_t winw;
- uint32_t winh;
- const char *wintitle;
- GLFWwindow *window;
-};
-
-RAPI int rune_gfx_init(struct rune_window *window);
-RAPI void rune_gfx_quit(struct rune_window *window);
-
-#endif