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-rw-r--r--engine/core/mod.c90
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diff --git a/engine/core/mod.c b/engine/core/mod.c
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+++ b/engine/core/mod.c
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+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include <rune/core/mod.h>
+#include <rune/core/logging.h>
+#include <rune/core/alloc.h>
+#include <stdio.h>
+#include <string.h>
+#include <dirent.h>
+#include <dlfcn.h>
+
+list_head_t *mods = NULL;
+
+void _load_mod(const char *filename) {
+ char mod_path[4096];
+ sprintf(mod_path, "mods/%s", filename);
+ void *handle = dlopen(mod_path, RTLD_LAZY);
+ if (handle == NULL)
+ log_output(LOG_ERROR, "Error loading mod %s: %s", filename, dlerror());
+}
+
+void rune_load_mods(void) {
+ DIR *dir = opendir("mods");
+ if (dir == NULL) {
+ log_output(LOG_INFO, "No mods folder found, skipping mod loading");
+ return;
+ }
+
+ struct dirent *mods_de;
+ while ((mods_de = readdir(dir)) != NULL) {
+ if (strstr(mods_de->d_name, ".so"))
+ _load_mod(mods_de->d_name);
+ }
+}
+
+void rune_init_mods(void) {
+ list_head_t *temp = mods;
+ struct mod *mod;
+ while (temp != NULL) {
+ mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
+ (*mod->init_func)();
+ temp = temp->next;
+ }
+}
+
+void rune_close_mods(void) {
+ if (mods == NULL)
+ return;
+
+ list_head_t *temp = mods;
+ struct mod *mod;
+ while (temp != NULL) {
+ mod = (struct mod*)((void*)temp - offsetof(struct mod, list));
+ (*mod->exit_func)();
+ temp = temp->next;
+ rune_free(mod);
+ }
+}
+
+void rune_register_mod(const char *name, mod_func init_func, mod_func exit_func, mod_func update_func) {
+ struct mod *new = rune_alloc(sizeof(struct mod));
+ new->name = name;
+ new->init_func = init_func;
+ new->exit_func = exit_func;
+ new->update_func = update_func;
+ new->list.next = NULL;
+ new->list.prev = NULL;
+ if (mods == NULL)
+ mods = &new->list;
+ else
+ list_add(&new->list, mods);
+}