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-rw-r--r--CMake/SubmoduleDefines.cmake60
-rw-r--r--CMakeLists.txt97
2 files changed, 69 insertions, 88 deletions
diff --git a/CMake/SubmoduleDefines.cmake b/CMake/SubmoduleDefines.cmake
new file mode 100644
index 0000000..edd006b
--- /dev/null
+++ b/CMake/SubmoduleDefines.cmake
@@ -0,0 +1,60 @@
+list(APPEND SUBMODULE_INCLUDE_DIRS ${SUBMODULE_HEADER_DIR})
+
+include(EnableCFLAG)
+if (MSVC)
+ enable_c_compiler_flag_if_supported("/GS")
+else ()
+ enable_c_compiler_flag_if_supported("-fstack-protector-all")
+endif ()
+
+if (WIN32)
+ find_package(dlfcn-win32 REQUIRED)
+ find_package(DBGHELP REQUIRED)
+ list(APPEND SUBMODULE_LINK_LIBS dlfcn-win32::dl ${DBGHELP_LIBRARY})
+endif()
+
+if (DEFINED SUBMODULE_LIBRARY)
+ add_definitions(-DRAPI_EXPORT)
+ set(SUBMODULE_BINARY ${SUBMODULE_LIBRARY})
+ add_library(${SUBMODULE_BINARY} SHARED ${SUBMODULE_FILES})
+ set_target_properties(${SUBMODULE_BINARY} PROPERTIES VERSION ${PROJECT_VERSION})
+ set_target_properties(${SUBMODULE_BINARY} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR})
+ target_include_directories(${SUBMODULE_BINARY} PUBLIC ${SUBMODULE_INCLUDE_DIRS})
+ target_link_libraries(${SUBMODULE_BINARY} PUBLIC ${SUBMODULE_LINK_LIBS})
+elseif (DEFINED SUBMODULE_EXECUTABLE)
+ set(SUBMODULE_BINARY ${SUBMODULE_EXECUTABLE})
+ add_executable(${SUBMODULE_BINARY} ${SUBMODULE_FILES})
+ set_target_properties(${SUBMODULE_BINARY} PROPERTIES VERSION ${PROJECT_VERSION})
+ target_include_directories(${SUBMODULE_BINARY} PRIVATE ${SUBMODULE_INCLUDE_DIRS})
+ target_link_libraries(${SUBMODULE_BINARY} PRIVATE ${SUBMODULE_LINK_LIBS})
+else ()
+ message(FATAL_ERROR "Unknown submodule type defined by submodule ${CMAKE_CURRENT_SOURCE_DIR}")
+endif ()
+
+target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER="${CMAKE_PROJECT_VERSION}")
+target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER_MAJOR="${CMAKE_PROJECT_VERSION_MAJOR}")
+target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER_MINOR="${CMAKE_PROJECT_VERSION_MINOR}")
+target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER_PATCH="${CMAKE_PROJECT_VERSION_PATCH}")
+
+option(ENABLE_PROFILING "Enable profiling")
+if (ENABLE_PROFILING)
+ target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_PROFILING)
+endif ()
+
+include(GNUInstallDirs)
+install(TARGETS ${SUBMODULE_BINARY}
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ COMPONENT ${SUBMODULE_BINARY}_Runtime
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ COMPONENT ${SUBMODULE_BINARY}_Runtime
+ NAMELINK_COMPONENT ${SUBMODULE_BINARY}_Development
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ COMPONENT ${SUBMODULE_BINARY}_Development
+)
+
+include(CMakePackageConfigHelpers)
+write_basic_package_version_file(
+ ${SUBMODULE_BINARY}Version.cmake
+ VERSION ${PROJECT_VERSION}
+ COMPATIBILITY SameMajorVersion
+)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 90770d1..0fa8785 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,110 +1,31 @@
cmake_minimum_required(VERSION 3.20)
project(rune-engine VERSION 0.63.0 DESCRIPTION "High performance game engine designed for Quake-style shooters")
-set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
+set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH})
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_EXTENSIONS ON)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN YES)
-list(APPEND SOURCE_FILES
- core/abort.c
- core/alloc.c
- core/callbacks.c
- core/init.c
- core/logging.c
- core/mod.c
- core/network.c
- core/thread.c
-)
-
-list(APPEND SOURCE_FILES
- render/directx/renderer.c
- render/vulkan/context.c
- render/vulkan/device.c
- render/vulkan/fence.c
- render/vulkan/framebuffer.c
- render/vulkan/image.c
- render/vulkan/renderer.c
- render/vulkan/renderpass.c
- render/vulkan/swapchain.c
- ui/window.c
- ui/input.c
-)
-
find_package(Vulkan REQUIRED)
find_package(glfw3 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(cglm REQUIRED)
+find_package(json-c REQUIRED)
find_package(Threads REQUIRED)
-set(HEADER_DIR include)
-
-list(APPEND INCLUDE_DIRS
- ${HEADER_DIR}
+set(ENGINE_HEADER_DIR ${CMAKE_SOURCE_DIR}/include)
+list(APPEND SUBMODULE_INCLUDE_DIRS
+ ${ENGINE_HEADER_DIR}
${Vulkan_INCLUDE_DIRS}
${GLFW_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
)
-list(APPEND LINK_LIBS
- ${Vulkan_LIBRARIES}
- ${GLFW_LIBRARIES}
- ${OPENAL_LIBRARY}
- ${CMAKE_THREAD_LIBS_INIT}
-)
-
-if (WIN32)
- find_package(dlfcn-win32 REQUIRED)
- find_package(DBGHELP REQUIRED)
- set(GLFW_LIBRARIES glfw3dll)
- set(DX12_LIBRARIES d3d12.lib dxgi.lib dxguid.lib)
- set(DL_LIBRARIES dlfcn-win32::dl)
- list(APPEND LINK_LIBS ${DX12_LIBRARIES} ${DL_LIBRARIES} ${DBGHELP_LIBRARY})
-else ()
- set(GLFW_LIBRARIES glfw)
-endif ()
-
-include(EnableCFLAG)
-if (MSVC)
- enable_c_compiler_flag_if_supported("/GS")
-else ()
- enable_c_compiler_flag_if_supported("-fstack-protector-all")
-endif ()
-
-list(APPEND LINK_LIBS ${GLFW_LIBRARIES})
-
-add_compile_definitions(RUNE_VER="${PROJECT_VERSION}")
-add_compile_definitions(RUNE_VER_MAJOR="${PROJECT_VERSION_MAJOR}")
-add_compile_definitions(RUNE_VER_MINOR="${PROJECT_VERSION_MINOR}")
-add_compile_definitions(RUNE_VER_PATCH="${PROJECT_VERSION_PATCH}")
-add_compile_definitions(RAPI_EXPORT)
-add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})
-
-set_property(TARGET ${PROJECT_NAME} PROPERTY ENABLE_EXPORTS ON)
-target_include_directories(${PROJECT_NAME} PUBLIC ${INCLUDE_DIRS})
-target_link_libraries(${PROJECT_NAME} ${LINK_LIBS})
-set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION})
-set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR})
-
+add_subdirectory("engine")
+add_subdirectory("editor")
+add_subdirectory("profiler")
add_subdirectory("doc")
-include(GNUInstallDirs)
-install(TARGETS ${PROJECT_NAME}
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
- COMPONENT ${PROJECT_NAME}_Runtime
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
- COMPONENT ${PROJECT_NAME}_Runtime
- NAMELINK_COMPONENT ${PROJECT_NAME}_Development
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
- COMPONENT ${PROJECT_NAME}_Development
-)
-install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include)
-
-include(CMakePackageConfigHelpers)
-write_basic_package_version_file(
- ${PROJECT_NAME}Version.cmake
- VERSION ${PROJECT_VERSION}
- COMPATIBILITY SameMajorVersion
-)
+install(DIRECTORY ${ENGINE_HEADER_DIR}/rune DESTINATION include)