diff options
Diffstat (limited to '')
-rw-r--r-- | CMake/SubmoduleDefines.cmake | 60 | ||||
-rw-r--r-- | CMakeLists.txt | 97 |
2 files changed, 69 insertions, 88 deletions
diff --git a/CMake/SubmoduleDefines.cmake b/CMake/SubmoduleDefines.cmake new file mode 100644 index 0000000..edd006b --- /dev/null +++ b/CMake/SubmoduleDefines.cmake @@ -0,0 +1,60 @@ +list(APPEND SUBMODULE_INCLUDE_DIRS ${SUBMODULE_HEADER_DIR}) + +include(EnableCFLAG) +if (MSVC) + enable_c_compiler_flag_if_supported("/GS") +else () + enable_c_compiler_flag_if_supported("-fstack-protector-all") +endif () + +if (WIN32) + find_package(dlfcn-win32 REQUIRED) + find_package(DBGHELP REQUIRED) + list(APPEND SUBMODULE_LINK_LIBS dlfcn-win32::dl ${DBGHELP_LIBRARY}) +endif() + +if (DEFINED SUBMODULE_LIBRARY) + add_definitions(-DRAPI_EXPORT) + set(SUBMODULE_BINARY ${SUBMODULE_LIBRARY}) + add_library(${SUBMODULE_BINARY} SHARED ${SUBMODULE_FILES}) + set_target_properties(${SUBMODULE_BINARY} PROPERTIES VERSION ${PROJECT_VERSION}) + set_target_properties(${SUBMODULE_BINARY} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}) + target_include_directories(${SUBMODULE_BINARY} PUBLIC ${SUBMODULE_INCLUDE_DIRS}) + target_link_libraries(${SUBMODULE_BINARY} PUBLIC ${SUBMODULE_LINK_LIBS}) +elseif (DEFINED SUBMODULE_EXECUTABLE) + set(SUBMODULE_BINARY ${SUBMODULE_EXECUTABLE}) + add_executable(${SUBMODULE_BINARY} ${SUBMODULE_FILES}) + set_target_properties(${SUBMODULE_BINARY} PROPERTIES VERSION ${PROJECT_VERSION}) + target_include_directories(${SUBMODULE_BINARY} PRIVATE ${SUBMODULE_INCLUDE_DIRS}) + target_link_libraries(${SUBMODULE_BINARY} PRIVATE ${SUBMODULE_LINK_LIBS}) +else () + message(FATAL_ERROR "Unknown submodule type defined by submodule ${CMAKE_CURRENT_SOURCE_DIR}") +endif () + +target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER="${CMAKE_PROJECT_VERSION}") +target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER_MAJOR="${CMAKE_PROJECT_VERSION_MAJOR}") +target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER_MINOR="${CMAKE_PROJECT_VERSION_MINOR}") +target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_VER_PATCH="${CMAKE_PROJECT_VERSION_PATCH}") + +option(ENABLE_PROFILING "Enable profiling") +if (ENABLE_PROFILING) + target_compile_definitions(${SUBMODULE_BINARY} PUBLIC RUNE_PROFILING) +endif () + +include(GNUInstallDirs) +install(TARGETS ${SUBMODULE_BINARY} + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + COMPONENT ${SUBMODULE_BINARY}_Runtime + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + COMPONENT ${SUBMODULE_BINARY}_Runtime + NAMELINK_COMPONENT ${SUBMODULE_BINARY}_Development + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + COMPONENT ${SUBMODULE_BINARY}_Development +) + +include(CMakePackageConfigHelpers) +write_basic_package_version_file( + ${SUBMODULE_BINARY}Version.cmake + VERSION ${PROJECT_VERSION} + COMPATIBILITY SameMajorVersion +) diff --git a/CMakeLists.txt b/CMakeLists.txt index 90770d1..0fa8785 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,110 +1,31 @@ cmake_minimum_required(VERSION 3.20) project(rune-engine VERSION 0.63.0 DESCRIPTION "High performance game engine designed for Quake-style shooters") -set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH}) +set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/CMake" ${CMAKE_MODULE_PATH}) set(CMAKE_C_STANDARD 23) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_C_EXTENSIONS ON) set(CMAKE_C_VISIBILITY_PRESET hidden) set(CMAKE_VISIBILITY_INLINES_HIDDEN YES) -list(APPEND SOURCE_FILES - core/abort.c - core/alloc.c - core/callbacks.c - core/init.c - core/logging.c - core/mod.c - core/network.c - core/thread.c -) - -list(APPEND SOURCE_FILES - render/directx/renderer.c - render/vulkan/context.c - render/vulkan/device.c - render/vulkan/fence.c - render/vulkan/framebuffer.c - render/vulkan/image.c - render/vulkan/renderer.c - render/vulkan/renderpass.c - render/vulkan/swapchain.c - ui/window.c - ui/input.c -) - find_package(Vulkan REQUIRED) find_package(glfw3 REQUIRED) find_package(OpenAL REQUIRED) find_package(cglm REQUIRED) +find_package(json-c REQUIRED) find_package(Threads REQUIRED) -set(HEADER_DIR include) - -list(APPEND INCLUDE_DIRS - ${HEADER_DIR} +set(ENGINE_HEADER_DIR ${CMAKE_SOURCE_DIR}/include) +list(APPEND SUBMODULE_INCLUDE_DIRS + ${ENGINE_HEADER_DIR} ${Vulkan_INCLUDE_DIRS} ${GLFW_INCLUDE_DIR} ${OPENAL_INCLUDE_DIR} ) -list(APPEND LINK_LIBS - ${Vulkan_LIBRARIES} - ${GLFW_LIBRARIES} - ${OPENAL_LIBRARY} - ${CMAKE_THREAD_LIBS_INIT} -) - -if (WIN32) - find_package(dlfcn-win32 REQUIRED) - find_package(DBGHELP REQUIRED) - set(GLFW_LIBRARIES glfw3dll) - set(DX12_LIBRARIES d3d12.lib dxgi.lib dxguid.lib) - set(DL_LIBRARIES dlfcn-win32::dl) - list(APPEND LINK_LIBS ${DX12_LIBRARIES} ${DL_LIBRARIES} ${DBGHELP_LIBRARY}) -else () - set(GLFW_LIBRARIES glfw) -endif () - -include(EnableCFLAG) -if (MSVC) - enable_c_compiler_flag_if_supported("/GS") -else () - enable_c_compiler_flag_if_supported("-fstack-protector-all") -endif () - -list(APPEND LINK_LIBS ${GLFW_LIBRARIES}) - -add_compile_definitions(RUNE_VER="${PROJECT_VERSION}") -add_compile_definitions(RUNE_VER_MAJOR="${PROJECT_VERSION_MAJOR}") -add_compile_definitions(RUNE_VER_MINOR="${PROJECT_VERSION_MINOR}") -add_compile_definitions(RUNE_VER_PATCH="${PROJECT_VERSION_PATCH}") -add_compile_definitions(RAPI_EXPORT) -add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES}) - -set_property(TARGET ${PROJECT_NAME} PROPERTY ENABLE_EXPORTS ON) -target_include_directories(${PROJECT_NAME} PUBLIC ${INCLUDE_DIRS}) -target_link_libraries(${PROJECT_NAME} ${LINK_LIBS}) -set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) -set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}) - +add_subdirectory("engine") +add_subdirectory("editor") +add_subdirectory("profiler") add_subdirectory("doc") -include(GNUInstallDirs) -install(TARGETS ${PROJECT_NAME} - RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} - COMPONENT ${PROJECT_NAME}_Runtime - LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} - COMPONENT ${PROJECT_NAME}_Runtime - NAMELINK_COMPONENT ${PROJECT_NAME}_Development - ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} - COMPONENT ${PROJECT_NAME}_Development -) -install(DIRECTORY ${HEADER_DIR}/rune DESTINATION include) - -include(CMakePackageConfigHelpers) -write_basic_package_version_file( - ${PROJECT_NAME}Version.cmake - VERSION ${PROJECT_VERSION} - COMPATIBILITY SameMajorVersion -) +install(DIRECTORY ${ENGINE_HEADER_DIR}/rune DESTINATION include) |