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authorDanny Holman <dholman@gymli.org>2025-03-20 14:07:30 -0500
committerDanny Holman <dholman@gymli.org>2025-03-20 14:09:46 -0500
commit0fe9610325810ccaf843ac3a8e9df9f571ca5ebd (patch)
tree40064acd37fd98fb540d8cc54cefe8e655c6047e /render/directx
parenta62d0aea52df81648b9d429ffd5b3e8ef190ed52 (diff)
render: vulkan: make all types opaque
Make all the types specific to Vulkan fully opaque. This brings most of the rendering backend in line with the project coding style. Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'render/directx')
-rw-r--r--render/directx/renderer.c25
1 files changed, 23 insertions, 2 deletions
diff --git a/render/directx/renderer.c b/render/directx/renderer.c
index c0cac9c..8820441 100644
--- a/render/directx/renderer.c
+++ b/render/directx/renderer.c
@@ -1,17 +1,38 @@
+/*
+ * Rune Game Engine
+ * Copyright 2024 Danny Holman <dholman@gymli.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+
#include <rune/core/abort.h>
#include <rune/core/logging.h>
#include <rune/render/renderer.h>
#ifdef _WIN32
-struct rune_renderer* select_render_directx(struct rune_window *window) {
+struct rune_renderer* select_render_directx(window_t *window) {
log_output(LOG_FATAL, "DirectX support has not yet been implemented");
rune_abort();
}
#else
-struct rune_renderer* select_render_directx(struct rune_window *window) {
+struct rune_renderer* select_render_directx(window_t *window) {
log_output(LOG_FATAL, "DirectX is not supported on this platform");
rune_abort();
}