diff options
author | Danny Holman <dholman@gymli.org> | 2024-11-07 00:37:21 -0600 |
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committer | Danny Holman <dholman@gymli.org> | 2024-11-07 00:37:21 -0600 |
commit | 8b3cd02761887a80f440d55e46e1d47def48d962 (patch) | |
tree | 23d50e56fb17304b60c3400fcd5b33ebf721b242 /include/rune/ui/app_window.h | |
parent | 57e837822bd5dc5a1bc491968b3ab483c9c04535 (diff) |
ui: rename window.h to app_window.h
Rename the main window definition files to app_window. This should
differentiate it from a future window class that is part of the engine
UI.
Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'include/rune/ui/app_window.h')
-rw-r--r-- | include/rune/ui/app_window.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/include/rune/ui/app_window.h b/include/rune/ui/app_window.h new file mode 100644 index 0000000..f2dfc77 --- /dev/null +++ b/include/rune/ui/app_window.h @@ -0,0 +1,38 @@ +/* + * Rune Game Engine + * Copyright 2024 Danny Holman <dholman@gymli.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef RUNE_UI_APP_WINDOW_H +#define RUNE_UI_APP_WINDOW_H + +#include <rune/util/types.h> +#include <GLFW/glfw3.h> + +struct rune_window { + uint32_t winw; + uint32_t winh; + const char *wintitle; + GLFWwindow *window; +}; + +RAPI struct rune_window* rune_init_window(void); +RAPI void rune_destroy_window(struct rune_window *window); + +#endif |