diff options
author | Danny Holman <dholman@gymli.org> | 2024-09-15 14:49:26 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2024-09-15 14:49:26 -0500 |
commit | 5b2c84c0b6880c66657e6fdd0f802a2187c25d05 (patch) | |
tree | f2e46a1dbb8ca1496245449893c6a08e980867c5 /CMakeLists.txt | |
parent | 1064864b5112653e0038adeca05ae6db090bf587 (diff) |
build: break the engine into its subsystemsv0.60
Break the source code into various subsystem directories. This allows
certain subsystems to be disabled at compile time, if needed. Move the
build system from raw Makefiles to a CMake generator. This drastically
simplifies the build and requires only editing a single file, rather
than the several make.config files in subsystem directories.
Signed-off-by: Danny Holman <dholman@gymli.org>
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..551cf1f --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,16 @@ +cmake_minimum_required(VERSION 3.20) + +set(CMAKE_C_STANDARD 23) +set(CMAKE_C_STANDARD_REQUIRED ON) +set(CMAKE_C_EXTENSIONS ON) + +project(rune-engine VERSION 0.60.0 DESCRIPTION "High performance game engine designed for Quake-style shooters") + +list(APPEND SOURCE_FILES core/abort.c core/alloc.c core/callbacks.c core/init.c core/logging.c core/network.c) + +add_compile_definitions(VERSION="${PROJECT_VERSION}") + +add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES}) +set_target_properties(${PROJECT_NAME} PROPERTIES VERSION ${PROJECT_VERSION}) +set_target_properties(${PROJECT_NAME} PROPERTIES SOVERSION ${PROJECT_VERSION_MAJOR}) +target_include_directories(${PROJECT_NAME} PRIVATE include) |