--- layout: page title: Rune Game Engine --- Rune is a high-performance game engine written entirely in C. It uses Vulkan as a rendering backend on all supported platforms and can use Direct3D on Windows. The engine and its components are licensed under the terms of the ZLib license. ## Bundled features * Built-in editor with custom UI * Profiler that emits XML performance metrics * Built-in mod support with dynamic loading * HTML-based documentation * Easy to use API with potential for language bindings ## Source code The engine is hosted on an in-house [git forge](https://git.gymli.org/dholman/rune-engine.git) with a mirror on [GitHub](https://www.github.com/GymliDanny/rune-engine).