From 40d788c5305486713c2a4a17926d7907f09ebde7 Mon Sep 17 00:00:00 2001 From: Danny Holman Date: Fri, 29 Aug 2025 13:21:11 -0500 Subject: Replace custom HTML with proper markdown docs --- oss/rune/index.html | 15 --------------- oss/rune/index.md | 22 ++++++++++++++++++++++ 2 files changed, 22 insertions(+), 15 deletions(-) delete mode 100644 oss/rune/index.html create mode 100644 oss/rune/index.md (limited to 'oss/rune') diff --git a/oss/rune/index.html b/oss/rune/index.html deleted file mode 100644 index be7ed04..0000000 --- a/oss/rune/index.html +++ /dev/null @@ -1,15 +0,0 @@ - - - - - Rune Game Engine - - - -

Rune Game Engine

-

Rune is a fully 3D, open source game engine written in pure C. It is built - on open source libraries such as Vulkan and OpenAL, and it has a development - model loosely based on the Linux kernel.

-

Rune has a "Linux first" design, meaning that the engine targets Unix-like - systems primarily while maintaining compatibility with Windows and macOS. The - engine diff --git a/oss/rune/index.md b/oss/rune/index.md new file mode 100644 index 0000000..d6f6f29 --- /dev/null +++ b/oss/rune/index.md @@ -0,0 +1,22 @@ +--- +layout: page +title: Rune Game Engine +--- + +Rune is a high-performance game engine written entirely in C. It uses Vulkan as +a rendering backend on all supported platforms and can use Direct3D on Windows. +The engine and its components are licensed under the terms of the ZLib license. + +## Bundled features + +* Built-in editor with custom UI +* Profiler that emits XML performance metrics +* Built-in mod support with dynamic loading +* HTML-based documentation +* Easy to use API with potential for language bindings + +## Source code + +The engine is hosted on an in-house [git +forge](https://git.gymli.org/dholman/rune-engine.git) with a mirror on +[GitHub](https://www.github.com/GymliDanny/rune-engine). -- cgit v1.2.3