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diff --git a/oss/rune/index.html b/oss/rune/index.html deleted file mode 100644 index be7ed04..0000000 --- a/oss/rune/index.html +++ /dev/null @@ -1,15 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <meta charset="utf-8"> - <title>Rune Game Engine</title> - <link rel="stylesheet" href="style.css"/> - </head> - <body> - <h1>Rune Game Engine</h1> - <p>Rune is a fully 3D, open source game engine written in pure C. It is built - on open source libraries such as Vulkan and OpenAL, and it has a development - model loosely based on the Linux kernel.</p> - <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like - systems primarily while maintaining compatibility with Windows and macOS. The - engine diff --git a/oss/rune/index.md b/oss/rune/index.md new file mode 100644 index 0000000..d6f6f29 --- /dev/null +++ b/oss/rune/index.md @@ -0,0 +1,22 @@ +--- +layout: page +title: Rune Game Engine +--- + +Rune is a high-performance game engine written entirely in C. It uses Vulkan as +a rendering backend on all supported platforms and can use Direct3D on Windows. +The engine and its components are licensed under the terms of the ZLib license. + +## Bundled features + +* Built-in editor with custom UI +* Profiler that emits XML performance metrics +* Built-in mod support with dynamic loading +* HTML-based documentation +* Easy to use API with potential for language bindings + +## Source code + +The engine is hosted on an in-house [git +forge](https://git.gymli.org/dholman/rune-engine.git) with a mirror on +[GitHub](https://www.github.com/GymliDanny/rune-engine). |