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author | Danny Holman <dholman@gymli.org> | 2025-08-29 13:21:11 -0500 |
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committer | Danny Holman <dholman@gymli.org> | 2025-08-29 13:21:11 -0500 |
commit | 40d788c5305486713c2a4a17926d7907f09ebde7 (patch) | |
tree | accda014f802cef11e8d70d91bfdf7089c279fba | |
parent | Update Gemfile (diff) | |
download | blog-40d788c5305486713c2a4a17926d7907f09ebde7.tar.gz blog-40d788c5305486713c2a4a17926d7907f09ebde7.tar.zst blog-40d788c5305486713c2a4a17926d7907f09ebde7.zip |
Diffstat (limited to '')
-rw-r--r-- | Gemfile.lock | 1 | ||||
-rw-r--r-- | oss/rune/index.html | 15 | ||||
-rw-r--r-- | oss/rune/index.md | 22 |
3 files changed, 22 insertions, 16 deletions
diff --git a/Gemfile.lock b/Gemfile.lock index c7b116b..b8b15c5 100644 --- a/Gemfile.lock +++ b/Gemfile.lock @@ -164,7 +164,6 @@ PLATFORMS DEPENDENCIES jekyll jekyll-feed - jekyll-watch json kramdown-parser-gfm texture diff --git a/oss/rune/index.html b/oss/rune/index.html deleted file mode 100644 index be7ed04..0000000 --- a/oss/rune/index.html +++ /dev/null @@ -1,15 +0,0 @@ -<!DOCTYPE html> -<html> - <head> - <meta charset="utf-8"> - <title>Rune Game Engine</title> - <link rel="stylesheet" href="style.css"/> - </head> - <body> - <h1>Rune Game Engine</h1> - <p>Rune is a fully 3D, open source game engine written in pure C. It is built - on open source libraries such as Vulkan and OpenAL, and it has a development - model loosely based on the Linux kernel.</p> - <p>Rune has a "Linux first" design, meaning that the engine targets Unix-like - systems primarily while maintaining compatibility with Windows and macOS. The - engine diff --git a/oss/rune/index.md b/oss/rune/index.md new file mode 100644 index 0000000..d6f6f29 --- /dev/null +++ b/oss/rune/index.md @@ -0,0 +1,22 @@ +--- +layout: page +title: Rune Game Engine +--- + +Rune is a high-performance game engine written entirely in C. It uses Vulkan as +a rendering backend on all supported platforms and can use Direct3D on Windows. +The engine and its components are licensed under the terms of the ZLib license. + +## Bundled features + +* Built-in editor with custom UI +* Profiler that emits XML performance metrics +* Built-in mod support with dynamic loading +* HTML-based documentation +* Easy to use API with potential for language bindings + +## Source code + +The engine is hosted on an in-house [git +forge](https://git.gymli.org/dholman/rune-engine.git) with a mirror on +[GitHub](https://www.github.com/GymliDanny/rune-engine). |